AI Insights · Timothy · July 2022
Top 5 io Games on Android in Switzerland, Q2 2022
In Q2 2022, the top 5 io games on Android in Switzerland showed varied performance in downloads, revenue, and active users. Here's a detailed look at their trends.
In the second quarter of 2022, the top 5 io games on the Android platform in Switzerland exhibited a range of performance metrics. Here’s a detailed analysis of their weekly downloads, revenue, and active user trends.
Agar.io from Miniclip.com saw its weekly revenue fluctuate, peaking at around $204 in mid-April before dropping to $100 by the end of June. Weekly downloads for the game started strong at 547 in early April but gradually declined to 191 by the end of the quarter. The number of active users mirrored this trend, with a high of 1.5K in mid-April, tapering down to approximately 996 by the end of June.
Snake Rivals - Fun Snake Game by Supersolid experienced a varied revenue stream, reaching up to $205 in mid-April but dropping to as low as $21 by mid-May. Downloads for Snake Rivals remained relatively stable, with minor fluctuations, ending the quarter at 46. Active users saw a slight decline from 302 in late March to 218 by the end of June.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES had its revenue peak at $201 in late May before declining to $24 by the end of June. Downloads similarly peaked at 346 in early June but ended at 131. Weekly active users for Worms Zone started at 3.9K in late March, peaking at 4.2K in early June before dropping to 2.9K by the end of the quarter.
Little Big Snake by Shockwave LLC saw a steady increase in revenue, reaching up to $107 by the end of June. Downloads showed slight fluctuations, peaking at 114 in mid-April and ending at 59. Active users for Little Big Snake remained relatively stable, ending the quarter at 279.
Ancient Battle from Lion Studios experienced a peak in revenue at $117 in mid-April, with a noticeable drop to $7 in late May, before slightly recovering to $55 by the end of June. Downloads remained low but steady, ending the quarter at 30. Active users for Ancient Battle saw a gradual decline, starting at 132 in late March and ending at 99 by the end of June.
The data presented here comes from Sensor Tower. For more detailed insights, visit Sensor Tower’s website.